Dear Tibians!
Ready to make your favourite weapons truly your own?
The Weapon Proficiency System gave you a new way to grow alongside your weapon of choice. Now it is time to take that bond one step further. With the Weapon Proficiency Update, you are no longer limited to the perks a proficiency tree hands you. You can start to shape parts of it yourself.
The Weapon Proficiency Update in detail:

Once a slot is modified, you can keep working on it in a few ways:
The pool of possible effects is large and varied, ranging from critical hit chance and critical extra damage to mana and life leech, effects that trigger on hit or on kill, bonus damage against creatures in your Bestiary, damage and healing that scale with your skills, armour penetration, and much more. Two weapons modified side by side will rarely end up the same.

Some of these effects even augment one specific spell, making it hit harder or return more mana and life.
The spells that can be affected are:
A few more things worth knowing:
The core resource behind all of this is dust. It is bound to your character and cannot be transferred, so reaching your dream setup is a long-term goal that rewards dedicated play. To support all of this, the maximum amount of dust a character can carry has been raised considerably. Each dust limit upgrade in the Exaltation Forge now increases your dust limit by 20 instead of 1, while the unlocking cost remains unchanged. This change is applied retroactively to all players. For example, if you had upgraded your dust limit 10 times, your limit would have increased from 110 before the update to 300 after the update.
To get to the heart of the Weapon Proficiency Update: take a weapon you have already grown to love, and make it unmistakably yours.
So please do exactly that. Visit our test servers, shape, refine and break some things, and let us know what you think. Balance is everything here, so bring on the feedback.
Your Community Managers
Upcoming next: Push the changes to their limits!
| Content Teaser 3/3 | Feature Teaser 2/2 |
The
witches of the green claw swamp need your help once more as they are about to brew their special mixture once more.
The world event Bewitched will start tomorrow, June 21, after server save. Supply the witches with the needed ingredients for their magical draught, and protect their cauldron from the bane-bringers. Who knows, you might even get the chance to fight their leader, the bane lord.
So gather enough ingredients, earn favour points, and keep the cauldron boiling until June 25, server save, in order to succeed. A special book which you can find in the green claw swamp will provide you with further information on the event and your task.
In case of success, your entire game world will be rewarded with an experience bonus of 50%. In addition, by contributing to the event you can earn favour points which you can trade for potions and a pet raven with Minzy.
Have fun and fill the cauldron!
Your Community Managers
Oh,
what have I done?
Am I but flesh and shell?
Many minds create the Great One, many minds fail to grasp the heavens.
Oh, what have I done?
- a dubious Prophet
In our previous teaser, we gave you a first glimpse of the new quest and the dangers that lie in wait. As promised, this second teaser takes a closer look at two main aspects: the bosses and their rewards. And while the quest Make Believe will lead you through new hunting grounds along the way, our focus this time lies firmly on the boss fights.
The Difficulty System
When a character pulls the boss lever at one of the new bosses, an interface opens that lets you set the difficulty for the upcoming fight. This interface, along with the currently selected settings, is visible to all five players in the group.

Only the leader can adjust the difficulty and start the fight; for the other four players these options are disabled.
At release, difficulty 1 is unlocked for every character and serves as the default setting. To start a fight on any difficulty higher than 1, every character about to be teleported in must have personally unlocked that difficulty. The interface always shows the highest difficulty currently available to the group, which is determined by whichever player on the lever fields has the lowest personal cap. You cannot select a value above that cap β if you try to enter a higher number, it simply snaps back down to the highest allowed value.
If any character steps onto or off one of the five lever fields, the interface closes for everyone standing on them. Once the fight begins, every teleported player receives a server log message confirming the chosen difficulty.
Unlocking Higher Difficulties

Whenever a character defeats a boss, all difficulties up to the defeated difficulty + 3 are unlocked for them, letting you steadily climb toward ever tougher challenges.
You can also choose difficulty 0. In this learning mode you take reduced damage; but you earn no loot and no Bosstiary progress, making it a safe way to learn a fight before committing.
Every step up modifies or activates new effects that make the encounter progressively harder: you take more damage, the boss gains more HP, and even additional mechanics come into play. The reward for braving these higher difficulties is well worth it, though β certain loot can only drop at elevated difficulty levels, and your overall drop chances climb the higher you go. How far will you make it? The sky is the limit.
Persistence pays off: Whenever a character defeats a boss or end boss without receiving any Moonsilver gear, their chance to get one next time increases. As soon as the character does receive a piece of the new items, this bonus is reset to its starting value.
The current size of your drop chance bonus for every boss is shown in the Difficulty System interface.
The Reward
The new Moonsilver weapons do more than excel in raw power. They channel a portion of your vocation's newfound mastery. Through their Weapon Proficiencies, you can unlock augments for several of the fresh spells introduced with the recent Vocation Adjustments, weaving each weapon ever more tightly into a character's craft.
And for those who seek the very finest, the Stellar Moonsilver weapons await. Forged rather than found, these radiant arms can be crafted by skilled hands. They surpass their base counterparts not only in elegance, but in depth: their Proficiency Trees run richer and reward those willing to invest in them.
We leave the detailed stats for the weapons and the new helmets for the test server, but you may already anticipate the gleam of Moonsilver in your grasp.
Additionally, there is more glory to be earned beyond the loot. We are introducing a brand-new highscore: The Phosphorus Record. It lists every player who has slain the end boss, ranked not by the number of kills, but by the highest difficulty of a single victorious fight. And for those who truly distinguish themselves, new achievements are waiting to be claimed.
So strap yourselves in and prepare for the toughest, but also the most rewarding boss fight experience Tibia has ever seen. After all, who among you can say they have taken on a god before?
Upcoming next: It's all about manipulation.
| Content Teaser 3/3 | Feature Teaser 1/2 |