After
the summer updateβs test phase came to an end last Tuesday, we would like to thank everyone who participated and shared their thoughts on the test server board.
Based on the valuable feedback and suggestions we received, we made numerous adjustments throughout the test period. In this article, we have summarised the most important changes for you.
Changes to Shards of a Broken Moon:
Changes to Make Believe:
Gear and Items:
Feature changes
Echo Raids:
Weapon Proficiency Manipulation:
Discovery System:
During the test phase, we also communicated several other minor bugfixes and smaller changes that have been implemented.
Stay tuned!
Your Community Managers
Dear
Tibians!
With today's server save, we have implemented the following fixes and changes:
Happy hunting,
Your Community Managers
Dear Tibians!
How a vocation feels is shaped by many different factors. From a design perspective, two aspects are especially important: numerical values and mechanics.
Numerical values include things such as damage output, XP per hour, loot per hour, waste, defenses, healing potential, and other measurable factors. Mechanics, on the other hand, define how a vocation actually plays: rotations, spell shapes, damage types, positioning, and the overall flow of combat.
During the vocation adjustments test server, our main focus was on the mechanical side of these changes. We wanted to make sure that we achieved our three main goals:
The extensive feedback we received during the test server also proved invaluable. It helped us refine many aspects of the changes and contributed significantly to the current result.
Overall, we are quite happy with how the changes turned out in regard to these goals. Now, with the release on the live game worlds, we were finally able to gather reliable data on the numerical impact of the new tools and adjustments.
A slight increase in power is something we are comfortable with. The current version, though, exceeds what we consider healthy for the long-term balance of the game. For that reason, we have reduced the power of some of the new mechanics with todayβs server save, without changing or removing their core gameplay.
Balancing ChangesKnight
In addition to these changes, we have addressed several issues discovered after release, including fixes related to bonuses not being applied correctly, such as the Virtue bonus for Monks. You can find the exact changes in the fixes and changes news, which was also published today.
The impact of these changes will be reevaluated once they have been live for some time. Further adjustments may still be needed to ensure that all vocations remain distinct, enjoyable, and healthy for the game in the long term.
Fulfil your destiny!
Your Tibia Team