Dear
Tibians!
With today's server save, we have made further adjustments to the new bosses as well as to the new hunting grounds introduced with the summer update 2026.
Make Believe - Boss Fights
- To make Maior Domus more threatening, we have added some area-of-effect attacks to increase his damage output. Additionally, he will now retarget more frequently.
Make Believe - Hunting Grounds
- We have increased the monster density at Radiant Skyhold.
- The spawn threshold for devoted monsters has been reduced from 3,000 to 2,000 defeated regular creatures, allowing their stronger forms to appear sooner.
- We have increased the XP for the following creatures:
- Radiant warden: 27,500 -> 31,450
- Devoted radiant warden: 35,640 -> 43,460
- Radiant paragon: 27,000 -> 30,780
- Devoted radiant paragon: 35,130 -> 42,850
- Radiant acolyte: 25,500 -> 29,170
- Devoted radiant acolyte: 33,220 -> 40,530
- Radiant templar: 26,800 -> 30,550
- Devoted radiant templar: 34,720 -> 42,300
- Radiant inquisitor: 25,200 -> 28,730
- Devoted radiant inquisitor: 32,700 -> 39,860
- Radiant zealot: 27,200 -> 31,160
- Devoted radiant zealot: 35,250 -> 42,800
Shards of a Broken Moon - Boss Fight
- We have reduced the HP of Moonsnow Magnolia by approximately 15%.
Shards of a Broken Moon - Hunting Grounds
- We have increased the monster density in the Asura Citadel significantly.
- We have increased the XP for the following creatures:
- Iceplume strider: 7,500 -> 8,150
- Silverfrost sentinel: 7,700 -> 8,450
- Winged jaracal: 7,200 -> 7,830
Furthermore, a number of fixes and changes have been implemented:
- Echo raids can now also be activated manually (right mouse click + use). This makes it possible to trigger echo raids that were previously unable to spawn, such as those spawned on a spit nettle.
- We have fixed an issue where the weekly kill task "any creature" also counted kills of minions.
- We have fixed an issue where mana barrier could prevent a sorcerer or druid from dying even when the incoming damage exceeded the character's maximum health and mana.
- We have adjusted the description of the homing missile perk to clarify that it can hit a random nearby creature instead of the current target.
- We have fixed an issue where players could get stuck during the quest progression for the Moonsnow Magnolia.
- We have fixed an issue at the Maior Domus boss fight where one of the platforms was not always charged correctly.
- We have fixed an issue in the Phosphorus boss fight where disruptive energy balls could cause performance drops.
- We have fixed an issue where gift of life could sometimes show an incorrect cooldown after activation.
- We have fixed an issue where the impact analyser did not properly account for physical damage when determining the all-time high value.
- A number of smaller problems like map and NPC bugs, display errors, typos and minor graphical issues have been fixed.
Happy hunting,
Your Community Managers