Dear Tibians,
The wait is finally over: the Vocation Adjustments are now available to all players.
This update is the result of a tremendous amount of work, countless iterations, and a significant volume of player feedback. Throughout the process, we reviewed your suggestions and concerns, making further adjustments where necessary. Our goal has always been to find the right balance for every vocation, and we hope that these changes will make playing your favorite vocation even more enjoyable and rewarding.
Now it's time to put the adjustments to the test. Hunt monsters, challenge bosses, battle other players, and let us know how the changes feel in practice. Your feedback remains invaluable and will help us continue refining the game experience.
For a detailed overview of the changes made to each vocation, please refer to the Vocation Adjustments Release State article.
May the enemies tremble!
Your Community Managers
stranger!Venore is no longer what it once was. Believe me, there's nowhere left a man may feel safe.
Word goes round of a canker spreading not far from here. A cult, drawing its disciples from every corner of the land, growing greater by the day. You know the sort, these zealots. Think otherwise than they do, and they'll blind you with holy light till you either obey or lose your eyes for good.


I've heard tell that these madmen were once led by a dubious prophet, till something went grievously awry.

I've also heard tell of cruel new creatures besides, said to have come with the fall. Something that lives, that kills, that spreads, yet nothing we'd ever name alive. No thought. No mind.
A storm is gathering, and not a few would say that we are entering a time of great consequence.
It seems we've become the very center of the world, my friend.
But where danger lurks, gold is seldom far behind, and you've not the look of one who came here for the fresh air.
The fine folk, those in the robes, with their clever faces, have of late taken to sending men like you. "Only recover a small sample," they say, as though you were off to gather berries in the woods. What they'll not tell you: many set out before you. Never did I see a single one return.
They all want it, this stuff. Each one claims he alone knows what may be done with it. And each would slit your throat just to hold the next shard in his hands.
Walk a little farther toward the mountain and you'll grasp my meaning. There, where the sky itself bears a wound. They say the moon bled, and a piece of it now lies here in the muck with us.
And sometimes, when the sea lies still, something glints upon the horizon. Far out, above the water. Like a palace of pure light. A few bold souls sail out to look upon it. Some return changed, speaking of naught but their new god, with that gleam in their eyes that freezes the blood.


I tell you this not to warn you; none heed an old man anyhow. I tell you only so you'll not complain, later, that no one gave you fair warning.
So, stranger. The choice is yours. You may turn back and forget you ever heard of this place.
Or you may go out there and claim your piece of the sky.
Upcoming next: Some more information about the dangers and the treasures that await you.
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Dear
Tibians!
With this first feature teaser, we would like to introduce two new features.
Echo Raids will bring more variety to your hunts, while the discovery system, introduced with the Measuring Tibia quest, has been given a facelift to make the system more convenient and rewarding.
From now on, you may encounter echoes of the past during your hunts. Every now and then, a common or uncommon creature in a hunting ground can turn into a mysterious, stationary echo. If you step onto it, the echo will vanish and trigger a small raid with creatures of the same kind.
These Echo Raids are completely optional.
You can simply avoid them if you want to continue your hunt uninterrupted. However, those who face the challenge may be rewarded for doing so. Most echoes will either summon a group of regular creatures or a smaller group of influenced creatures. In rare cases an Echo Warden may appear.

Echo Wardens are stronger versions of their original creature type and empower nearby creatures, making the encounter more dangerous. Defeating such a leader for the first time for a specific creature type will grant you additional charm points, depending on that creatureβs difficulty. Your progress will be visible in the Bestiary, similar to Animus Mastery.
In addition, Echo Wardens will always drop one of the new basic imbuement scrolls. These scrolls work similarly to intricate and powerful imbuement scrolls and will be available for all imbuements.
There will also be new achievements connected to Echo Raids, so your efforts will definitely not go unnoticed.
Furthermore, we are improving the discovery system. We know that the feature was not always convenient to use. Therefore, all subareas will now be active for your character automatically. You will no longer have to manually start discoveries for individual areas in the Cyclopedia.
Once you have found all points of interest in a subarea, a new game window info banner will let you know. You will still be able to reset points of interest for a subarea through the Cyclopedia whenever you like. Messages and quest texts related to discoveries will also be adjusted to better fit the new system.
To make discoveries more rewarding, fully discovering areas will now grant your character additional speed in those areas. The more areas you have fully discovered, the stronger this bonus becomes, ranging from 100 to 195 speed. You will be able to see an explanation of this reward and its current value in a tooltip in the Cyclopedia map.
We hope that Echo Raids will create exciting moments during your hunts, while the discovery improvements give explorers a smoother and more rewarding experience.
Fight and explore!
Your Community Managers
Upcoming next week: Heaven may just be another trap.
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