With today's server save, we have made some further adjustments to certain areas in Tibia to ensure that creatures only appear as fiendish when they are reachable. Furthermore, we have implemented several changes regarding teleporters to prevent players from being killed while trapped at teleport entrances. We shifted the entrance points from the hub right next to the teleports to give players the opportunity to leave the hunting grounds when being trapped.

Adjustments to fiendish creatures:
- Port Hope Surroundings - 24 spiders (different types)
- Feyrist Meadows - 4 weakened frazzlemaws
- Ankrahmun City - 1 behemoth and 1 vampire
- Ogre Village - 1 clomp and 1 corym charlatan
- Yalahar Centre - 3 cave rats
- Deeper Drefia - 5 nomads and 2 rats
- Beregar Mines - 6 troll legionaires
- Blue Valley - 1 rat
Adjustments to teleporter traps:
- Deep Desert
- Buried Cathedral
- Warzone 4,5 and 6
- Deep Hub - Pump Stations
- Lava Hot Spot
- Crystal Grounds
- Antrum of the Fallen
- Grotto of the Lost
- Dwelling of the Forgotten
As always, we monitor the situation and look at the effects of the changes.
See you in Tibia,
Your Community Managers
Author:CipSoft