Dear Tibians,
With today's server save, we have made further adjustments to the Claustrophobic Inferno as well as the new hunting grounds introduced with the summer update 2025.
Claustrophobic Inferno
- As was the case before the last patch, the raid cooldown will now reset when returning to a pre-raid area. This allows players to once again complete a full raid cycle before triggering the cooldown.
- The cooldown duration remains at 3 minutes.
- Players will now receive an ingame text notification as soon as they can enter the raids again.
Norcferatu Fortress & Norcferatu Dungeons
- Increased experience gain from all creatures by 13%.
- Increased gold gain in these hunting grounds by approximately 20-25%.
- Dworc shadowstalker: Modified certain attacks to significantly reduce life drain damage, while increasing death damage.
- Varg: One attack now deals earth instead of energy damage, reducing the number of damage types in these hunting grounds.
Book World
- Increased experience gain in all chapters as well as the Crumbling Caverns by approximately 10%.
- Decreased the DPS of the following creatures by 5-9%:
- Crusader
- Headwalker
- Lion hydra
- Hawk hopper
- Shell drake
In addition:
- An issue has been fixed where Vladrukh was invincible at the start of the fight and thus, could not be defeated.
- The galea mortis can no longer be imbued with Punch imbuements. Available Punch imbuements for umbral items have also been adjusted as well as imbuements for the umbral katar.
- The proficiency perk "Mana on Hit" in combination with damage reflection or the Parry charm no longer results in gaining mana when being hit by a creature.
- In the Char Bazaar, fragment progress for mods is now shown correctly.
- We addressed a display issue in the Wheel of Destiny planner on the website that showed incorrect percentage values for critical extra damage.
Furthermore, we also addressed a bunch of older issues, for example:
- Occasionally, rotten charges appeared in Bakragore's boss room immediately after entering. This has been fixed and should no longer happen.
- We resolved an issue where Goshnar's Greed became stronger during the fight, despite players having successfully destroyed the souls in the vortices.
- When fighting against Earl Osam, it is no longer possible to prevent the magical spheres from spawning and moving towards the boss to heal him.
- In the fight against the Nightmare Beast, the curse will now be cast anew if the cursed player leaves the fight via the teleport or through death.
- We fixed an issue in the fight against Dragonking Zyrtarch where the boss was not teleported back to the room with the soulcatchers.
- Ekatrix can no longer appear twice at the same time.
- If you got stuck in Dr. Merlay's Misery task when handing out letters, talking to Maro or Alaistar again should now allow you to proceed.
- The magical watch in What a foolish Quest can now be taken out of the box in Triangle Tower once per day as long as you have not finished mission 5.
- The flying carpets in Issavi, Roshamuul, Marapur and on the Witches' Cliff have been added as ley lines.
- Casting the spell Cancel Magic Shield no longer uses mana if there is no active magic shield.
- Cledwyn now gives a warning before handing out enchanted items if you do not have enough capacity or space.
- If you are pushed while having the reward wall open at a daily reward shrine, it now closes automatically.
- Deactivating healing sounds now also affects the spell sound for Intense Wound Cleansing.
- Killing Goshnar's Greed is no longer counted twice in the kill statistics.
- We fixed a bunch of minor map and NPC bugs, graphical glitches and typos. Also, water buffalos no longer sound like horses.
Happy hunting,
Your Community Managers
Author:CipSoft