Fixes and Changes

Dear Tibians!

With today's server save, we have implemented the following fixes and changes:

  • Great mana cask and great mana keg can now be used by knights.
  • We fixed an issue where the great mana potion was displayed twice in the Cyclopedia.
  • We fixed an issue where players were teleported to the temple instead of being transported to the lower level by the raft at Ebb and Flow when the tide changed.
  • We fixed an issue where paladins could throw grenades into a protection zone from outside of it.
  • We fixed an issue where the second explosion of Death Echo could appear on a different floor if the player changed levels between the two explosions. The second explosion will now always occur at the same location as the first.
  • We fixed an issue where the effects of Haste and Swift Foot could stack.
  • We fixed an issue where players could be attacked in a protection zone and enter despite having a PZ block.
  • We fixed an issue where the range of Executioner's Throw was reduced by one tile.
  • We fixed an issue where the cast mode selected for custom spell hotkeys (crosshair, cursor, or target) was not working correctly.
  • We fixed an issue where Death Echo would still be cast after being cancelled.
  • We fixed an issue in the Wheel of Destiny Planner where certain perks were displayed in incorrect positions.

Happy hunting,
Your Community Managers

Author:CipSoft