Weapon Proficiency Update

Dear Tibians!

Ready to make your favourite weapons truly your own?

The Weapon Proficiency System gave you a new way to grow alongside your weapon of choice. Now it is time to take that bond one step further. With the Weapon Proficiency Update, you are no longer limited to the perks a proficiency tree hands you. You can start to shape parts of it yourself.

The Weapon Proficiency Update in detail:

  • The new system lets you modify up to two perk slots in a weapon's proficiency tree, replacing what the tree offers with something more suitable for your needs.
  • Modifying the first slot costs 250 dust and requires at least Proficiency Level 3 with that weapon.
  • Modifying a second slot costs 1,000 dust and requires that you have mastered the weapon. Costs are always based on how many slots are currently modified.
  • When a slot is modified, a random effect is rolled at its lowest value, and the slot is marked with a distinct new frame so you can spot it at a glance.

Once a slot is modified, you can keep working on it in a few ways:

  • You can refine the effect, raising its value one step at a time. Each step costs a little more dust than the last, up to the effect's maximum value.
  • You can push the effect straight to its highest value in one go, using a brand-new tradeable item that you will be able to find as loot.
  • You can reshape the slot, rolling three fresh effects and choosing to swap your current one for any of them, or keeping what you already have. There is a small chance that you will receive a perk with a higher initial starting tier this way.
  • You can also clear the modification entirely, restoring the slot's original proficiency perk. This is for free, though we will ask you to confirm first.
  • Changes can only be made inside a protection zone.

The pool of possible effects is large and varied, ranging from critical hit chance and critical extra damage to mana and life leech, effects that trigger on hit or on kill, bonus damage against creatures in your Bestiary, damage and healing that scale with your skills, armour penetration, and much more. Two weapons modified side by side will rarely end up the same.

Some of these effects even augment one specific spell, making it hit harder or return more mana and life.

The spells that can be affected are:

  • Knight: Berserk, Fierce Berserk, Groundshaker, Front Sweep, Whirlwind Bash
  • Paladin: Divine Caldera, Divine Barrage, Ethereal Barrage, Divine Grenade, Strong Ethereal Spear
  • Sorcerer: Energy Wave, Hell's Core, Great Fire Wave, Rage of the Skies, Death Echo
  • Druid: Strong Ice Wave, Terra Wave, Ice Burst, Terra Burst, Forked Frost
  • Monk: Greater Flurry of Blows, Chained Penance, Sweeping Takedown, Flurry of Blows, Thousand Fist Blows

A few more things worth knowing:

The core resource behind all of this is dust. It is bound to your character and cannot be transferred, so reaching your dream setup is a long-term goal that rewards dedicated play. To support all of this, the maximum amount of dust a character can carry has been raised considerably. Each dust limit upgrade in the Exaltation Forge now increases your dust limit by 20 instead of 1, while the unlocking cost remains unchanged. This change is applied retroactively to all players. For example, if you had upgraded your dust limit 10 times, your limit would have increased from 110 before the update to 300 after the update.

To get to the heart of the Weapon Proficiency Update: take a weapon you have already grown to love, and make it unmistakably yours.

So please do exactly that. Visit our test servers, shape, refine and break some things, and let us know what you think. Balance is everything here, so bring on the feedback.

Your Community Managers


Upcoming next: Push the changes to their limits!

Content Teaser 3/3 Feature Teaser 2/2
Author:CipSoft