Dear
Tibians!
With this first feature teaser, we would like to introduce two new features.
Echo Raids will bring more variety to your hunts, while the discovery system, introduced with the Measuring Tibia quest, has been given a facelift to make the system more convenient and rewarding.
From now on, you may encounter echoes of the past during your hunts. Every now and then, a common or uncommon creature in a hunting ground can turn into a mysterious, stationary echo. If you step onto it, the echo will vanish and trigger a small raid with creatures of the same kind.
These Echo Raids are completely optional.
You can simply avoid them if you want to continue your hunt uninterrupted. However, those who face the challenge may be rewarded for doing so. Most echoes will either summon a group of regular creatures or a smaller group of influenced creatures. In rare cases an Echo Warden may appear.

Echo Wardens are stronger versions of their original creature type and empower nearby creatures, making the encounter more dangerous. Defeating such a leader for the first time for a specific creature type will grant you additional charm points, depending on that creature’s difficulty. Your progress will be visible in the Bestiary, similar to Animus Mastery.
In addition, Echo Wardens will always drop one of the new basic imbuement scrolls. These scrolls work similarly to intricate and powerful imbuement scrolls and will be available for all imbuements.
There will also be new achievements connected to Echo Raids, so your efforts will definitely not go unnoticed.
Furthermore, we are improving the discovery system. We know that the feature was not always convenient to use. Therefore, all subareas will now be active for your character automatically. You will no longer have to manually start discoveries for individual areas in the Cyclopedia.
Once you have found all points of interest in a subarea, a new game window info banner will let you know. You will still be able to reset points of interest for a subarea through the Cyclopedia whenever you like. Messages and quest texts related to discoveries will also be adjusted to better fit the new system.
To make discoveries more rewarding, fully discovering areas will now grant your character additional speed in those areas. The more areas you have fully discovered, the stronger this bonus becomes, ranging from 100 to 195 speed. You will be able to see an explanation of this reward and its current value in a tooltip in the Cyclopedia map.
We hope that Echo Raids will create exciting moments during your hunts, while the discovery improvements give explorers a smoother and more rewarding experience.
Fight and explore!
Your Community Managers
Upcoming next week: Heaven may just be another trap.
| Content Teaser 1/3 | Feature Teaser 1/2 |
Hard
tackles, smooth duels, and great team spirit are on the agenda. And after that, you can log out of Tibia and watch football.
And not just any matches...
It is time again, for the greatest sporting event on the planet called Earth.
So lace up your boots, and we will hand you the outfit. Choose your favourite colours for the jersey and proudly represent your team in Tibia.
Play a round on the pitch in Yalahar, send a nice football present with love to your ingame mates, or simply kick some demon skeleton skulls.
From now on, all accounts with Premium status can select the jersey outfit for their characters via the outfit menu ingame. It can be worn during the following four weeks, which are hopefully packed with exciting football games and lots of fun!
May the best team win!
Your Community Managers
The
bowls were of black stone. Beside them, the captives knelt in silence.
Their hands had been bound with silk. So taut that the skin began to split. One trembled. Another stared at the tiles, as though he might find some meaning for the torment within them. A third seemed not to hear anything at all.
The mistress raised a finger. The servant handed her a clean knife and bowed so low that his forehead kissed the floor. Behind the curtains of pearl, something stirred. Footsteps, barefoot, swift but not hurried. A messenger entered. Her brow glistened, her eyes were sharp and wary.
"Speak," said the mistress. A drop of blood slipped from the blade and struck the tiles.
The messenger lowered her gaze. "On the eastern shore of Marapur, something came down from the sky."
"Stones fall and burn," said the mistress.
"This one does not burn. It freezes."
The mistress looked at her. In the great basin, the red surface drew toward her, gathering around her ankles.
"The apostate sisters have found it," said the messenger. "They have returned to the old citadel. Beneath the coast."
None of the captives moved.


"They are digging," said the messenger.
The mistress tilted her head. "For ore?"
"For silver."
A smile touched the lips of the Blazing One. "There is no silver in the moon."
The messenger was silent.
The smile lingered a heartbeat longer, then faded.
"No ordinary silver," she amended.
Slowly, she descended a step deeper into the basin. The blood parted around her feet. Her fingernails scraped softly along the stone rim.
"They mean to use it. To bind. To shape."
The messenger did not answer.
"Of course."

"Our sisters mistake hunger for revelation." She regarded the knife's edge. Then the face of the next one to be opened.
"And the serpents?"
"They seek helpers. The unbound. Fools hungry for glory." The mistress set the blade.
"Then they will send mortals." The first cut was shallow and precise. The blood flowed from the opened vein.
"They always do, when the night grows hungry."
Upcoming next: some convenience stuff to get into the mood.
| Content Teaser 1/3 | Feature Teaser 0/2 |