Dear
Tibians!
With today's server save, Newhaven opens its gates as Tibia's new entry point. Dawnport, as previously announced, has now been retired from the game.
We hope you enjoy the refreshed first steps in Tibia!
Furthermore, there are some balancing and monk vocation changes coming with today's patch.
Bounac
General adjustments
This reduces the impact of faction skirmishes between lion and usurper units on regular hunts.
This adjustment ensures that hunting on the east coast and the boss fight remain more independent experiences, without one disrupting the other.
This makes it clearer which areas are under attack and improves hunting efficiency by providing higher monster density for a longer duration.
Usurper knight
Hell Hub/Grounds
Grimeleech
Grimeleeches generated significantly more gold than comparable creatures. This adjustment brings them more in line with similar creatures.
Monk vocation adjustments
With two more months of data under our belt since the last adjustment, it is clear that solo monks are still outperforming other vocations. As a result, we have decided to reduce their damage slightly. This will be the last monk change before the bigger vocation patch, which is still a few months off, but will rearrange the playing field for all vocations.
We have made the following changes:
Adjustment of the attack values of all monk weapons
Weapons with an attack value of 35 or higher have had their attack reduced by 2. Weapons with an attack value below 35 have had their attack reduced by 1, except for those with less than 15 attack, which remain unchanged.
Changes to Harmony
Happy hunting,
Your Community Managers
Three
rose to rule above, one was left beneath.
Origin is no place upon a map, but a faint shimmer that lingers within.
It lies somewhere between pride and guilt, shaping every step even when we pretend not to feel its weight.
Power was never meant to comfort.
It tempts with the illusion of purpose, then hollows the heart it crowns.
Those who seek it crave to be seen, yet it blinds more than it illuminates.
Love, when it appears, feels like a fleeting light on distant waters - beautiful, unreachable, gone before the hand can touch it.
In the hunt alone did I glimpse affection. It was never the prey that sustained me, but the stillness, the fleeting closeness shared with another soul.



They were names without faces, echoes without warmth.
A lineage whispered more than lived, their stories reaching me only through silence.
In the space where affection should have spoken, I heard the language of distance.
So I learnt to grow in silence.
No praise, no witness, only the quiet work of endurance.
Each scar became a mark of truth, each loss, a fragment of resolve.
From absence I shaped my will, and from shadows, my strength.
There was a time I believed pain could be shaped into meaning.
That what was broken might still serve some hidden good.
I see now how easily sorrow disguises itself as purpose.
My choices were not wise, but human.
And somewhere, deep in the quiet that follows, a faint memory lingers.
A child's gaze, neither accusing nor kind,
only waiting to be seen.
- The Forgotten Tomes
Upcoming next: a Mystical Shimmer.
| Content Teaser 1/2 | Feature Teaser 0/4 |
Dear
Tibians!
As promised last week, we are back with the second part, diving into the new tutorial and other upcoming changes in Tibia. This time, we will take a closer look at the new features and answer some of the questions raised by the first teaser.
Tutorial and Newhaven
Players will begin with a new tutorial that covers the basic mechanics of the game. Upon finishing, they have the chance to teleport to Rookgaard or, as most of the adventurers may do, take the portal leading to Newhaven and select their vocation through a new pop-up.
Entering Newhaven, the player will find a small village featuring key NPCs such as a trader, banker, quest givers, and a spell trainer. The village has two exits: north to the hunting grounds and west to the main continent. Here, players learn the basic mechanics needed for character progression.
The northern exit leads to two themed hunting grounds, while the western exit is blocked by a new level door requiring level 8 and email confirmation. Beyond it lies a ship that travels to Thais Peninsula, with monks instead travelling to Blue Valley.
The maximum level on Newhaven is capped to 20 and there are no special PvP rules or restrictions.
The New Dialogue Interface

When talking to an NPC, a new interface appears within the game window, making interactions more convenient while keeping the familiar keyword-based communication system intact.
The dialogue interface displays the NPC's sprite and name, along with a chat window for direct interaction. This window includes clickable keywords and a scrollbar to view the conversation history.
Depending on the NPC, various shortcut buttons will be available; pressing one automatically adds the corresponding word to the chat, functioning like a keyword input. These shortcuts can include trade options, such as general or equipment trade, that open the trade widget next to the chat window, as well as sail and bank shortcuts.
Both the size and position of the dialogue window are configurable to prevent any interruption to the game experience.
Info Icons
Important NPCs now display a small, optional icon above their head in the game window to indicate their role. The following icons are available and assigned according to the function of the NPC: Vendor, Transport, Hireling, and Other.
Info Banner
A new info banner has been added to the game window to highlight important events or notify players about specific situations. These banners appear automatically but can be disabled in the settings. They can queue up to five messages at once. Examples include notifications about running out of ammunition, reaching a new level, or discovering a new Bosstiary entry.


Attack Animation
A new optional animation for melee weapons appears in the game window whenever an auto-attack is performed. The animation depends on the equipped weapon: sword, club, axe, two-handed fist, dual-wielding fist, or bare fist.
Weight Reduction
The weight of gold coins has been decreased from 0.1 oz to 0.01 oz per coin. Empty potion flasks have also become much lighter: the empty great potion flask now weighs 1.35 oz instead of 1.80 oz, the empty strong potion flask 1.00 oz instead of 1.60 oz, and the empty potion flask 0.75 oz instead of 1.50 oz. The weight of full potions as well as platinum and diamond coins remains the same.
Rookgaard and Achievements
As mentioned in the first teaser, "rooking" will no longer be possible. If you wish to visit Rookgaard with an existing character, be sure to do so before the feature goes live. After the release on the main game worlds, characters who die will no longer be able to return to Rookgaard.
New characters will still have the opportunity to travel to Rookgaard from the new starting area, but once they leave, returning will no longer be possible.
Related achievements have been adjusted to remain obtainable for everyone. Upon release, the Berserker, Mastermind, and Sharpshooter potions, as well as the Jack to the Future quest, will become available to all players. Every vocation can use the potions (though without any effect) to earn the associated achievement, and players can replay the quest for its alternative achievement and outfit by paying a substantial gold fee.
Additional quests that previously required rooking to reset achievements will be made available in the weeks following the release. We will keep you updated.
Further Adjustments to Existing Systems
That is quite a lot to take in for one release! We hope you will enjoy everything we have prepared. Give it a try starting next week and let us know what you think. As always, we truly appreciate your constructive feedback.
The release is scheduled for next week, Tuesday, October 21st. As a reminder to all players who still have characters on Dawnport: if you wish to keep your progress, make sure to leave the island before the update goes live and it sinks into the floods.
For Tibia!
Your Community Managers