Balancing and Changes

Dear Tibians!

With today's server save, we have made some further balancing adjustments in Tibia:

Claustrophobic Inferno

  • A teleporter has been added in the final room before the boss, allowing players to return directly to the first level of the hunting grounds.
  • The raid cooldown now resets at the start of the raid rather than when returning to the pre-raid area, effectively reducing the waiting time by 2 minutes for all participants.
  • Several corridors have been widened and a small passage has been added to improve navigation.

Mirrored Nightmare

  • Reduced respawn time.
  • Mirror images are now slightly more likely than before to transform into a different vocation than that of the first attacker.

Gnomprona

  • We slightly decreased the loot starting with higher hazard level. 
  • We slightly decreased the monster damage for lower hazard level. At Hazard Level 12, damage remains unchanged. Above Level 12, damage has been slightly increased.
  • We have increased the base XP for all hunting ground monsters in sparkling pools, crystal enigma and monster graveyard by 7.5%.

Furthermore, we fixed the following issues: 

  • We fixed a Weapon Proficiency issue where mana gain triggered on area damage.
  • We fixed an issue where players did not receive Weapon Proficiency XP after the Dragon Hoard boss fight.
  • Grand Sanguine Rod now has a Powerful Foe perk.
  • The Rending Inferniarch Bow now has a Weapon Proficiency Perk of +8% crit damage with offensive runes at level 4 instead of +8% crit chance.
  • We fixed an issue that players could be trapped during the Blight Mariner fight.
  • We fixed an issue where axes were not properly filtered in the Weapon Proficiency interface.

Happy hunting,
Your Community Managers

Author:CipSoft
Discord