Oh,
what have I done?
Am I but flesh and shell?
Many minds create the Great One, many minds fail to grasp the heavens.
Oh, what have I done?
- a dubious Prophet
In our previous teaser, we gave you a first glimpse of the new quest and the dangers that lie in wait. As promised, this second teaser takes a closer look at two main aspects: the bosses and their rewards. And while the quest Make Believe will lead you through new hunting grounds along the way, our focus this time lies firmly on the boss fights.
The Difficulty System
When a character pulls the boss lever at one of the new bosses, an interface opens that lets you set the difficulty for the upcoming fight. This interface, along with the currently selected settings, is visible to all five players in the group.

Only the leader can adjust the difficulty and start the fight; for the other four players these options are disabled.
At release, difficulty 1 is unlocked for every character and serves as the default setting. To start a fight on any difficulty higher than 1, every character about to be teleported in must have personally unlocked that difficulty. The interface always shows the highest difficulty currently available to the group, which is determined by whichever player on the lever fields has the lowest personal cap. You cannot select a value above that cap β if you try to enter a higher number, it simply snaps back down to the highest allowed value.
If any character steps onto or off one of the five lever fields, the interface closes for everyone standing on them. Once the fight begins, every teleported player receives a server log message confirming the chosen difficulty.
Unlocking Higher Difficulties

Whenever a character defeats a boss, all difficulties up to the defeated difficulty + 3 are unlocked for them, letting you steadily climb toward ever tougher challenges.
You can also choose difficulty 0. In this learning mode you take reduced damage; but you earn no loot and no Bosstiary progress, making it a safe way to learn a fight before committing.
Every step up modifies or activates new effects that make the encounter progressively harder: you take more damage, the boss gains more HP, and even additional mechanics come into play. The reward for braving these higher difficulties is well worth it, though β certain loot can only drop at elevated difficulty levels, and your overall drop chances climb the higher you go. How far will you make it? The sky is the limit.
Persistence pays off: Whenever a character defeats a boss or end boss without receiving any Moonsilver gear, their chance to get one next time increases. As soon as the character does receive a piece of the new items, this bonus is reset to its starting value.
The current size of your drop chance bonus for every boss is shown in the Difficulty System interface.
The Reward
The new Moonsilver weapons do more than excel in raw power. They channel a portion of your vocation's newfound mastery. Through their Weapon Proficiencies, you can unlock augments for several of the fresh spells introduced with the recent Vocation Adjustments, weaving each weapon ever more tightly into a character's craft.
And for those who seek the very finest, the Stellar Moonsilver weapons await. Forged rather than found, these radiant arms can be crafted by skilled hands. They surpass their base counterparts not only in elegance, but in depth: their Proficiency Trees run richer and reward those willing to invest in them.
We leave the detailed stats for the weapons and the new helmets for the test server, but you may already anticipate the gleam of Moonsilver in your grasp.
Additionally, there is more glory to be earned beyond the loot. We are introducing a brand-new highscore: The Phosphorus Record. It lists every player who has slain the end boss, ranked not by the number of kills, but by the highest difficulty of a single victorious fight. And for those who truly distinguish themselves, new achievements are waiting to be claimed.
So strap yourselves in and prepare for the toughest, but also the most rewarding boss fight experience Tibia has ever seen. After all, who among you can say they have taken on a god before?
Upcoming next: It's all about manipulation.
| Content Teaser 3/3 | Feature Teaser 1/2 |
Dear Tibians,
The wait is finally over: the Vocation Adjustments are now available to all players.
This update is the result of a tremendous amount of work, countless iterations, and a significant volume of player feedback. Throughout the process, we reviewed your suggestions and concerns, making further adjustments where necessary. Our goal has always been to find the right balance for every vocation, and we hope that these changes will make playing your favorite vocation even more enjoyable and rewarding.
Now it's time to put the adjustments to the test. Hunt monsters, challenge bosses, battle other players, and let us know how the changes feel in practice. Your feedback remains invaluable and will help us continue refining the game experience.
For a detailed overview of the changes made to each vocation, please refer to the Vocation Adjustments Release State article.
May the enemies tremble!
Your Community Managers
stranger!Venore is no longer what it once was. Believe me, there's nowhere left a man may feel safe.
Word goes round of a canker spreading not far from here. A cult, drawing its disciples from every corner of the land, growing greater by the day. You know the sort, these zealots. Think otherwise than they do, and they'll blind you with holy light till you either obey or lose your eyes for good.


I've heard tell that these madmen were once led by a dubious prophet, till something went grievously awry.

I've also heard tell of cruel new creatures besides, said to have come with the fall. Something that lives, that kills, that spreads, yet nothing we'd ever name alive. No thought. No mind.
A storm is gathering, and not a few would say that we are entering a time of great consequence.
It seems we've become the very center of the world, my friend.
But where danger lurks, gold is seldom far behind, and you've not the look of one who came here for the fresh air.
The fine folk, those in the robes, with their clever faces, have of late taken to sending men like you. "Only recover a small sample," they say, as though you were off to gather berries in the woods. What they'll not tell you: many set out before you. Never did I see a single one return.
They all want it, this stuff. Each one claims he alone knows what may be done with it. And each would slit your throat just to hold the next shard in his hands.
Walk a little farther toward the mountain and you'll grasp my meaning. There, where the sky itself bears a wound. They say the moon bled, and a piece of it now lies here in the muck with us.
And sometimes, when the sea lies still, something glints upon the horizon. Far out, above the water. Like a palace of pure light. A few bold souls sail out to look upon it. Some return changed, speaking of naught but their new god, with that gleam in their eyes that freezes the blood.


I tell you this not to warn you; none heed an old man anyhow. I tell you only so you'll not complain, later, that no one gave you fair warning.
So, stranger. The choice is yours. You may turn back and forget you ever heard of this place.
Or you may go out there and claim your piece of the sky.
Upcoming next: Some more information about the dangers and the treasures that await you.
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